![]() ![]() THe staircase from the entrance is slightly longer I think. (only first level shown, full pyramid obviously always generates) Stairs more elegantly generated into the structure. ![]() Entrance is now pseudo randomly placed, though still favours one side. Slightly more grass and diversification of tombstones. Ĭemetary is more likely to generate a number of buildings within it than before. Oasis looks the most different, is now more square but generates level with the sand so is unnoticeable. The mazes are more likely to have turns in them than before. The maze generator backing the Pyramid and labyrinth structure was smoothed out. They should all look the same with minor tweaks. Only items dropped via the Project Zulu dropItem/XP gamerules will be "absorbed", others will fall to the ground as normal. Right-clicking with empty hand will loot all items that will fit in the players inventory. Experience orbs hover above tombstone when loot is present. Tombstones absorb items dropped via the DeathGamerules.Spawn list entries with weights of 1.2 to match wander 1.0f.Issue with "server tried to modify attribute of non-living entity" should be fixed.Validate Item exists on drop instead of during parsing.Fix compatibility issue with potential infinite loop with Thorn potion effect.PZ Brewing Stands now have appropriate hardness.Campfires drop their appropriate counterparts when broken.NameTag is now also a valid item which can be used to rename entities.Add config option 'doDropEvent' to disable filtering the drops through the dropEvent.Make sure Death GameRules do not affect anything when all are disabled. ![]() Log Tombstone placement (on death) when in debug mode.State of JAS death gamerules is logged on startup.Fix Brewing Stand bounds not intially set being set on placement.Fix LMS crash on load if Entity was removed.Be sure to ensure configs are set to 'false' (was incorrect prior to versions v1.1.5.3). Mimic now appropriately consults mob-config data.Fix tombstone Loot Indicators not animating when gamerule doDayLightCycle is disabled.Added minimum time to reattempt pathfinding when pathfinding fails while leaded.Centipede: MOUNTAIN+FOREST+PLAINS-FROZEN.So this technically only adds additional biomes. ExtrabiomesXL biomes are still also specifically specified for now. Should provide default support for external biome mods. Add BiomeDictionary Support for mob spawns.Has no valid biomes set by default such that it doesn't generate. ![]()
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January 2023
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